<Self>(
node: NodeKey<Self> & {
readonly path?: string
readonly endpoints?: Endpoints
},
options?: {
readonly path?: string
readonly serialization?: Layer.Layer<RpcSerialization.RpcSerialization>
}
): Layer.Layer<Self, UnaddressedNode>Dial a Node over a Windows named pipe — the client sibling of Node.nPipe.
Same ipc dial as unix (the path is a \\.\pipe\… name).
Source src/Hyperlink.ts:42761 lines
const const nPipe: <Self>(
node: NodeKey<Self> & {
readonly path?: string
readonly endpoints?: Endpoints
},
options?: {
readonly path?: string
readonly serialization?: Layer.Layer<RpcSerialization.RpcSerialization>
}
) => Layer.Layer<Self, UnaddressedNode>
Dial a
Node
over a Windows named pipe — the client sibling of
Node.nPipe
.
Same ipc dial as
unix
(the path is a \\.\pipe\… name).
nPipe = const unix: <Self>(
node: NodeKey<Self> & {
readonly path?: string
readonly endpoints?: Endpoints
},
options?: {
readonly path?: string
readonly serialization?: Layer.Layer<RpcSerialization.RpcSerialization>
}
) => Layer.Layer<Self, UnaddressedNode>
Per-node ipc shortcut —
connect
+
protocolIpc
(same-machine Unix socket).
unix;